What to do with tasks that are predicted to run longer than their available deadline?

Message boards : Number crunching : What to do with tasks that are predicted to run longer than their available deadline?

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Tom M

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Message 93303 - Posted: 3 Apr 2020, 22:47:15 UTC

Hi,
I am a Rosetta newbie but a long time BOINC user (aka: seti@home refugee).

Today I found my self with a large # of Rosetta-Mini tasks with 12+ hours to go and a deadline of the middle of the local evening.

I have had tasks expire under BOINC and they are aborted/deleted.

Since I have other Rosetta tasks that will not expire and therefor won't waste my computers cpu cycles I went ahead and aborted the tasks that would expire before they got done processing.

Is the above consistent without how Rosetta does things? Or should I have left them to "grind through" since they would not have aborted?

Tom
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Profile Grant (SSSF)

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Message 93306 - Posted: 3 Apr 2020, 23:02:36 UTC - in response to Message 93303.  
Last modified: 3 Apr 2020, 23:04:11 UTC

Is the above consistent without how Rosetta does things? Or should I have left them to "grind through" since they would not have aborted?
Reduce your cache size (ideally no more than a day) & let them run so the Scheduler can work out how much work you can do in 8 hours, and then the Tasks will end up taking 8 hours and you won't get too many.
If they do run over the set time (by 4 hours i think it is for 8 hour Tasks) the Watchdog timer will end the Task, and you will still get Credit for the work that was done (as long as it's not an error of course).
Grant
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Mod.Sense
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Message 93325 - Posted: 4 Apr 2020, 0:45:42 UTC

Sounds like you ran in to the situation I anticipated when I wrote this item, as it says there, feel free to abort some of the excess.

Default workunit preferred runtime increases to 16 hours.

Shortly thereafter, they put things back to the 8hour normal runtime for the default runtime preference.
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Brandon L.

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Message 93630 - Posted: 6 Apr 2020, 12:46:27 UTC - in response to Message 93325.  

Hello, sorry to interrupt but I'm having a similar problem. How do we reduce cache size and reduce run times? I'm barley making half my deadlines.
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Mod.Sense
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Message 93636 - Posted: 6 Apr 2020, 13:38:04 UTC - in response to Message 93630.  

Hello, sorry to interrupt but I'm having a similar problem. How do we reduce cache size and reduce run times? I'm barley making half my deadlines.


Abort tasks that won't make the deadline and have not yet begun. They changed the default runtime back to 8 hours, so new work should run to the normal runtime preference.

You can set the runtime preference on the R@h website in the Rosetta preferences. But the reccommendation is to leave it set to the default runtime.
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strongboes

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Message 93641 - Posted: 6 Apr 2020, 14:51:11 UTC - in response to Message 93636.  

A better way would be to reduce your runtime on the website to 2 hours. run update. restart boinc and any wu over the time will roll back to last completed decoy/checkpoint, upload and report. No need to abort and not get credit and save someone else re running.
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Sid Celery

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Message 94044 - Posted: 10 Apr 2020, 8:52:01 UTC - in response to Message 93641.  

A better way would be to reduce your runtime on the website to 2 hours. run update. restart boinc and any wu over the time will roll
back to last completed decoy/checkpoint, upload and report. No need to abort and not get credit and save someone else re running.

No, this is always the absolute worst choice.

All you end up to doing is getting into a permanent routine of downloading and uploading 12 times per day (times the number of cores you have) instead of 3 times, and thrashing the servers, which is a limitation the project has recently been trying to reduce with all the new users arriving.

No credit is lost as those tasks haven't begun and there are currently <hundreds of thousands> of new users recently running out of any tasks to run at all (not right at this minute, but frequently recently). They'll be glad to run and complete those tasks before you'd even get round to them.

Mod.Sense's suggestion would've sorted the issue once and for all.
The default (8hr) runtime is the best compromise of task productivity and server hits. The project will always know this better.
It should only be reduced by users if there's a problem that changing the runtime will solve, which is rare as 99% of problems are caused by something else
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Message boards : Number crunching : What to do with tasks that are predicted to run longer than their available deadline?



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